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Game On: A Playful Approach to Student-Centered Tabletop Game Design.

Game On: A Playful Approach to Student-Centered Tabletop Game Design.

・ISBN 978-1-032-97412-5 hard GB£ 83.99

¥25,683.- (税込) ※(※)価格はご注文時の参考価格となります。
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お気に入り ★★★
著者・編者Mercury, Kathleen,
シリーズ(CRC Press Guides to Tabletop Game Design)
出版社(CRC Press, UK)
出版年月2027
ページ数304 pp.
言語ENG
ニュース番号<A06-5234>

解説

Game On: A Playful Approach to Student-Centered Tabletop Game Design presents a complete course on how to teach game design to children of all ages. This practical guide combines deep exploration of game design fundamentals with hands-on activities for the reader as well as the classroom. Learn game design by doing; design games whole or in part as you develop your own designer skills.

The book is divided into five sections corresponding to the stages in the Design Thinking Process:

Empathy: Understanding the needs of the user, both for students and teachers for structuring and teaching game design

Define: What is a game, Theme, Conflict, Victory Conditions Objectives & Ways Games End, The Physical Game & Components, Gameplay, and Basic Probability for Designers.

Ideate: Strategies to brainstorm ideas for a game

Prototype: Proof of Concept, Rapid Iteration, plus game design projects

Test: Playtesting and Feedback

Assess: Using feedback to improve a game, writing rules, and assessment tools for teachers, and alignment to academic standards and youth development programs

Game design is an interdisciplinary endeavor that fosters the development of a designer’s mindset while having fun.