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Game On: A Playful Approach to Student-Centered Tabletop Game Design.
・ISBN 978-1-032-97412-5 hard GB£ 83.99
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| 著者・編者 | Mercury, Kathleen, |
|---|---|
| シリーズ | (CRC Press Guides to Tabletop Game Design) |
| 出版社 | (CRC Press, UK) |
| 出版年月 | 2027 |
| ページ数 | 304 pp. |
| 言語 | ENG |
| ニュース番号 | <A06-5234> |
解説
Game On: A Playful Approach to Student-Centered Tabletop Game Design presents a complete course on how to teach game design to children of all ages. This practical guide combines deep exploration of game design fundamentals with hands-on activities for the reader as well as the classroom. Learn game design by doing; design games whole or in part as you develop your own designer skills.
The book is divided into five sections corresponding to the stages in the Design Thinking Process:
Empathy: Understanding the needs of the user, both for students and teachers for structuring and teaching game design
Define: What is a game, Theme, Conflict, Victory Conditions Objectives & Ways Games End, The Physical Game & Components, Gameplay, and Basic Probability for Designers.
Ideate: Strategies to brainstorm ideas for a game
Prototype: Proof of Concept, Rapid Iteration, plus game design projects
Test: Playtesting and Feedback
Assess: Using feedback to improve a game, writing rules, and assessment tools for teachers, and alignment to academic standards and youth development programs
Game design is an interdisciplinary endeavor that fosters the development of a designer’s mindset while having fun.