株式会社極東書店トップ商品一覧Trophy Cases : The Theory, Design, and Cultural Politics of Video Game Trophies and Achievements.

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Trophy Cases

Trophy Cases : The Theory, Design, and Cultural Politics of Video Game Trophies and Achievements.

・ISBN 978-1-6669-6437-0 2026 hard GB£ 90.00

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・ISBN 979-82-16-47090-8 2028 paper GB£ 28.99

¥9,183.- (税込) (※)価格はご注文時の参考価格となります。
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電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 979-88-8188-839-8

著者・編者Staines, Dan / Scheiding, Ryan / Ganzon, S. C. (eds.),
出版社(Bloomsbury Academic, UK)
出版年月2026.09
ページ数288 pp.
言語ENG
ニュース番号<774-1046>

解説

An interdisciplinary and international roster of contributors explore the theory, design, and player practices surrounding video game reward systems, arguing for the importance of understanding trophies and achievements as a central aspect of video game design and play.

As PlayStation Trophies, Xbox Achievements, and other similar built-in reward systems have become widespread in the video game landscape, this volume asks critical questions about how these systems affect the games we play and the communities that surround them.

Through analyses of a range of video games, from well-known franchises like Call of Duty to overlooked sleeper hits like Nier Automata and even niche otome titles like Hakuoki, contributors approach these award systems from a variety of interdisciplinary perspectives to theorize their incorporation into the contemporary game market, the role they play as a component of game design, and the innovative ways that players choose to (or not to) pursue them.