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Creative Clustering and the Video Games Industry.

Creative Clustering and the Video Games Industry.

【Open Accessタイトル】

・ISBN 978-1-041-13477-0 hard GB£ 171.99

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お気に入り
電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 9781003669982
著者・編者Jayemanne, Darshana / White, Gregor (eds.),
シリーズ (Routledge Research in the Creative and Cultural Industries)
出版社 (Routledge, UK)
出版年月2026
ページ数354 pp.
言語ENG
ニュース番号<A05-79950>

解説

This book explores game production across regional, national and global contexts. Notably, the widespread adoption of remote working practices in the video games sector challenged the entrenched idea of place-based industry clusters.

The theme of 'clustering' as a process enables analysis across scales, placing local games industries in the context of global forces and wider creative industries at a time of significant dynamism and change. Focusing on the idea of the videogame production cluster, this book draws upon academic research, across creative industries and innovation clusters in multiple regional and national contexts, to explore the contribution of multidisciplinary, cultural influence, diversity and cluster infrastructure to business success. Through seventeen scholarly chapters and three expert interviews, Creative Clustering and the Video Games Industry highlights the crucial interactions between universities, creative research and development and cross-sector innovation in driving the future of the games industry.

This essential collection will establish current knowledge and methods for understanding video game creative clusters in context.

The Open Access version of this book, available at http://www.taylorfrancis.com, has been made available under a Creative Commons Attribution-NoDerivatives (CC-BY-ND)4.0 license.