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How Dungeons & Dragons Changed the Way We Play.
・ISBN 978-1-4780-3413-1 hard US$ 103.95
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お気に入り
★★★
・ISBN 978-1-4780-3904-4 paper US$ 24.95
¥5,845.- (税込) ※(※)価格はご注文時の参考価格となります。
納品価格につきましては書籍の入荷時点で確定となります。
版元の原価改定、外国為替の変動等により異なる場合がございますので、予めご了承下さい。
お気に入り
★★★
| 著者・編者 | Trammell, Aaron, |
|---|---|
| シリーズ | Power Play: Games, Politics, Culture |
| 出版社 | (Duke U. Pr., US) |
| 出版年月 | 2026.09 |
| ページ数 | 182 pp. |
| 言語 | ENG |
| ニュース番号 | <772-1104> |
解説
First released in 1974, Dungeons & Dragons revolutionized game design and interactive media by allowing players to create and perform their own fictional characters in a fantasy world as expansive as their imaginations would allow. That freedom, and the rules that governed it, weren't a creative coincidence. In How Dungeons & Dragons Changed the Way We Play, Aaron Trammell excavates the game as an artifact of a burgeoning counterculture obsessed with individualism as well as quantification. Mapping the world onto a grid, building characters whose every trait is assigned a point value, and advancing the game's narrative through dice throws-countless core mechanics are tied to numbers. Putting the game design of D&D into dialogue with the social and political tensions of the 1970s and 80s, Trammell illuminates how the integrated quantification in the game design led to reductionism, reinforced oppressive gender and racial norms, and accustomed generations of players to the bigoted, xenophobic mores of the Cold War era. He delivers a history of both how games can shape players and how players, united by their own shared values, can shape games in turn.