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Videogame Sciences and Arts: 15th International Conference, VJ 2025, Maia-Porto, Portugal, December 4-5, 2025, Proceedings.
・ISBN 978-3-032-31641-7 paper EUR 69.99
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| 著者・編者 | Baptista, Ricardo / Barroso, Barbara / Coelho, Antonio / Castro Pena, Maria Luz / Sousa, Carla (eds.), |
|---|---|
| シリーズ | (Communications in Computer and Information Science) |
| 出版社 | (Springer Nature Switzerland AG, SZ) |
| 出版年月 | 2026 |
| ページ数 | 260 pp. |
| 言語 | ENG |
| ニュース番号 | <A05-78479> |
解説
This book constitutes the refereed proceeding of the 15th International Conference on Videogame Sciences and Arts, VJ 2025, held in Porto, Portugal, during December 4-5, 2025.
The 18 full papers and 2 short papers presented in this volume were carefully reviewed and selected from 26 submissions. They are organized into the following topics: Serious Games, Gamification, and Applied Play; Accessibility, Inclusion, and Human-Centered Design; Artificial Intelligence, Procedural Generation, and Computational Approaches to Play; and Game Studies, Cultural Memory, and Critical Perspectives.