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Computers Helping People with Special Needs: 20th International Conference, ICCHP 2026, Brno, Czech Republic, July 15-17, 2026, Proceedings, Part I.
・ISBN 978-3-032-31284-6 paper EUR 97.99
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| 著者・編者 | Miesenberger, Klaus / Petrie, Helen / Penaz, Petr (eds.), |
|---|---|
| シリーズ | (Lecture Notes in Computer Science) |
| 出版社 | (Springer Nature Switzerland AG, SZ) |
| 出版年月 | 2026 |
| ページ数 | 565 pp. |
| 言語 | ENG |
| ニュース番号 | <A05-76577> |
解説
The two-volume set LNCS 16866 + 16867 constitutes the proceedings of 20th International Conference on Computers Helping People with Special Needs, ICCHP 2026, Brno, Czech Republic, during July 15-17, 2026.
The 123 full papers included in the proceedings were carefully reviewed and selected from 244 submissions. They were organized in topical sections as follows:
Part I: Accessibility for the Deaf and Hard Of Hearing; Accessible and Inclusive Digital Publishing; AI-Enhanced Immersive Media Environments: User-Centred Design and Participatory Practices; Art Karshmer Lectures in Access to Mathematics, Science and Statictics; Assistive Technologies and Inclusion for Older People; Assistive Technology and Accessibility for Dyslexia and Neurodiversity; GenAI for Cognitive Accessibility: Plain Language and Inclusive User Interaction; The Impact of Cognitive Accessibility on Mental Health; Augmentative and Alternative Communication Innovations in Products and Services; Blindness, Low Vision: New Approaches to Artwork Perception and ICT Mediation;
Part II: Design for Accessible/Inclusive Sports and Rehabilitation with Assistive Technologies; ICT to Support Inclusive Education - Universal Learning Design (ULD); New Methods for Creating Accessible Material in Higher Education; Inclusive and Intelligent Digital Healthcare; Indoor and Outdoor Navigation for Disabled People: Challenges and Opportunities; Innovation, Accessibility, and Arti?cial Intelligence: Towards an Inclusive Technological Future; Interacting with Data for Understanding and Analysis of Complex Information; Interaction Techniques for Motor Disabled Users; Tactile Graphics and 3D Models for Blind People and Shape Recognition by Touch; Digital Accessibility - From Inclusive Design and UX to Implementation and Evaluation;