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Game AI Uncovered Focus: Decision-Making.

Game AI Uncovered Focus: Decision-Making.

・ISBN 978-1-041-30608-5 paper GB£ 54.99

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お気に入り
電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 9781003775362
著者・編者Roberts, Paul (ed.),
出版社 (CRC Press, UK)
出版年月2026
ページ数224 pp.
言語ENG
ニュース番号<A05-73070>

解説

Paul Roberts' Game AI Uncovered Focus: Decision-Making brings together twenty chapters from the first five volumes of the Game AI Uncovered series into a handy single volume that focuses on the many different aspects of decision-making in game development.

The techniques covered in these pages cover the underlying development of a wide array of published titles, including Ara: History Untold, The Survivalists, Firefall, Zombie Army 4: Dead War, Evil Genius 2: World Domination, Sniper Elite 5, Psychonauts 2, The Escapists 2, Watch Dogs: Legion, amongst others.

Contained within these pages are overviews and insights covering a host of different decision-making techniques, including different approaches to planning, reactionary systems, evolutions to traditional behaviour trees, infinite axis utility systems, automated testing, situational awareness, tactical positioning, and traffic navigation.

Beginners to the area of game AI, along with professional developers, will find a wealth of knowledge that will not only help in the development of your own games but also spark ideas for new approaches.

This anthology includes chapters written by Eric Alzheimer, Dr Allan Bruce, William Smith Chambers, Michele Condo, Steven Dalton, Matt Eland, Michele Ermacora, Dr Dominik Gotojuch, Tobias Karlsson, Jonathan Keslake, Eric S. Le Saux, Dr Nic Melder, Dr Bram Ridder, Paul Roberts, David Rogers, Mateo Saldivar, Andrea Schiel, Rebecca Vessal, Braeden Warnick, and David Wooldridge.