株式会社極東書店トップ商品一覧Making Images with Mathematics: From Small Formulas to Digital and Virtual Creativity. Second Edition 2026

商品詳細

Making Images with Mathematics: From Small Formulas to Digital and Virtual Creativity. Second Edition 2026

Making Images with Mathematics: From Small Formulas to Digital and Virtual Creativity. Second Edition 2026

・ISBN 978-3-032-28122-7 paper EUR 49.99

¥13,361.- (税込) (※)価格はご注文時の参考価格となります。
納品価格につきましては書籍の入荷時点で確定となります。
版元の原価改定、外国為替の変動等により異なる場合がございますので、予めご了承下さい。

お気に入り
著者・編者Sourin, Alexei,
シリーズ (Undergraduate Topics in Computer Science)
出版社 (Springer Nature Switzerland AG, SZ)
出版年月2026
ページ数269 pp.
言語ENG
ニュース番号<A05-71053>

解説

This concise textbook teaches readers how to turn geometry into an image on a computer screen.

The exciting journey begins in the schools of the ancient Greek philosophers and describes the major events that changed people's perceptions of geometry. Readers will learn how to see geometry and colors beyond simple mathematical formulas and how to represent geometric shapes, transformations and motions by digital sampling of various mathematical functions. Special multiplatform visualization software developed by the author will allow readers to explore the exciting world of visual immersive mathematics, and the book software repository will provide a starting point for their own sophisticated visualization applications.

Topics and features now include:

    • a section on interactive artistic shape modeling
    • an extended section on interactive shape modeling with ShapeExplorer
    • a section on creating models of virtual objects
    • experiments in shape modeling using generative AI

Making Images with Mathematics serves as a self-contained text for a one-semester computer graphics and visualization course for computer science and engineering students, as well as a reference manual for researchers and developers.

Dr. Alexei Sourin is an associate professor at Nanyang Technological University, Singapore, and is on the editorial board of the Springer journal, The Visual Computer.