株式会社極東書店トップ商品一覧User-Centric Studies in Game Translation and Accessibility.

商品詳細

User-Centric Studies in Game Translation and Accessibility.

User-Centric Studies in Game Translation and Accessibility.

・ISBN 978-1-032-62870-7 paper GB£ 47.99

¥15,203.- (税込) (※)価格はご注文時の参考価格となります。
納品価格につきましては書籍の入荷時点で確定となります。
版元の原価改定、外国為替の変動等により異なる場合がございますので、予めご了承下さい。

お気に入り
電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 978-1-032-62867-7
著者・編者Deckert, Mikolaj / Hejduk, Krzysztof W. (eds.),
シリーズ (Routledge Research in Audiovisual Translation)
出版社 (Routledge, UK)
出版年月2026
ページ数188 pp.
言語ENG
ニュース番号<A05-67293>

解説

This innovative collection makes the case for a push within the discipline to adopt user-centric perspectives on translated video games and their corresponding accessibility features.

The volume demonstrates how audiovisual translation (AVT) and media accessibility (MA) involve decisions that can re-shape the gaming experience of players and other audiences. Contributions in the book outline this in two ways. First, they collectively provide an account of the prospects and challenges that come with user-centric scholarly inquiry in game translation and accessibility. Second, complementarily, they report on original studies and new, exciting findings while adopting the perspective of global users. Taken together, the collection serves as a call to action to systematically advance research eliciting variable types of input from users who take advantage of translation and accessibility services. Such research will facilitate a clearer understanding of how the particular decisions of translators and other relevant agents shape game reception.

This book will be of interest to scholars in both translation studies and video game research, as well as those interested in media accessibility and media studies more broadly.

Chapters 2 and 7 of this book is freely available as a downloadable Open Access PDF at http://www.taylorfrancis.com under a Creative Commons Attribution-NonCommercial-NoDerivs (CC BY-NC-ND) license.