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Student of the Game : Navigating a Decade in the Video Game Industry.
・ISBN 978-1-032-72832-2 hard GB£ 150.00
¥54,486.- (税込) ※(※)価格はご注文時の参考価格となります。
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・ISBN 978-1-032-68539-7 paper GB£ 51.99
¥17,420.- (税込) ※(※)価格はご注文時の参考価格となります。
納品価格につきましては書籍の入荷時点で確定となります。
版元の原価改定、外国為替の変動等により異なる場合がございますので、予めご了承下さい。
| 著者・編者 | Bethea, Chase, |
|---|---|
| 出版社 | (CRC Pr., US) |
| 出版年月 | 2026.07 |
| ページ数 | 214 pp. |
| 言語 | ENG |
| ニュース番号 | <767-944> |
解説
Navigating the video game industry is like playing on expert mode - without a strategy guide.
In this rapidly evolving, hit-driven industry, technology advances at breakneck speed while personalities and business dynamics shift constantly. Many aspiring professionals ask how to break into game audio, but fewer discuss what happens after you're in - or how to avoid getting lost along the way.
Student of the Game offers a rare, unfiltered perspective from an independent video game composer who has survived and thrived over the past decade. Through candid anecdotes and hard-won insights, this book reveals:
- The reality behind industry buzzwords like "networking" and "imposter syndrome"
- Practical strategies for building sustainable professional relationships
- Red flags and pitfalls that can derail promising collaborations
- Mental frameworks for persistence when facing inevitable setbacks
- The truth about gigs that didn't work out - and why
This isn't just another "how to break in" guide. It's a survival manual for anyone serious about building a lasting career in game audio, complete with the aches, breaks and breakthroughs that define professional growth in this challenging but rewarding field.