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Understanding 3D Animation Using Maya. 2005 ed.
・ISBN 978-0-387-00176-0 paper EUR 49.99
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| 著者・編者 | Park, John Edgar, |
|---|---|
| 出版社 | (Springer-Verlag New York Inc., US) |
| 出版年月 | 2004 |
| ページ数 | 313 pp. |
| 言語 | ENG |
| ニュース番号 | <A05-40608> |
解説
Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering.
Understanding 3-D Animation Using Maya covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts' section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users.
Topics and features:
- Proven method that emphasizes preliminaries to every chapter
- Integrates the "why" concepts of 3-D simultaneously with the "how-to" techniques
- Skills reinforced with tutorials and chapter projects
- Real-world experience distilled into helpful hints and step-by-step guides for common tasks