株式会社極東書店トップ商品一覧Game Dynamics: Best Practices in Procedural and Dynamic Game Content Generation. 1st ed. 2017

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Game Dynamics: Best Practices in Procedural and Dynamic Game Content Generation. 1st ed. 2017

Game Dynamics: Best Practices in Procedural and Dynamic Game Content Generation. 1st ed. 2017

・ISBN 978-3-319-53087-1 hard EUR 139.99

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お気に入り
著者・編者Korn, Oliver / Lee, Newton (eds.),
出版社 (Springer International Publishing AG, SZ)
出版年月2017
ページ数177 pp.
言語ENG
ニュース番号<A05-40472>

解説

This book offers a compendium of best practices in game dynamics. It covers a wide range of dynamic game elements ranging from player behavior over artificial intelligence to procedural content generation. Such dynamics make virtual worlds more lively and realistic and they also create the potential for moments of amazement and surprise. In many cases, game dynamics are driven by a combination of random seeds, player records and procedural algorithms. Games can even incorporate the player's real-world behavior to create dynamic responses. The best practices illustrate how dynamic elements improve the user experience and increase the replay value.
The book draws upon interdisciplinary approaches; researchers and practitioners from Game Studies, Computer Science, Human-Computer Interaction, Psychology and other disciplines will find this book to be an exceptional resource of both creative inspiration and hands-on process knowledge.