株式会社極東書店トップ商品一覧Serious Games Analytics: Methodologies for Performance Measurement, Assessment, and Improvement. 2015 ed.

商品詳細

Serious Games Analytics: Methodologies for Performance Measurement, Assessment, and Improvement. 2015 ed.

Serious Games Analytics: Methodologies for Performance Measurement, Assessment, and Improvement. 2015 ed.

・ISBN 978-3-319-05833-7 hard EUR 179.99

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お気に入り
著者・編者Loh, Christian Sebastian / Sheng, Yanyan / Ifenthaler, Dirk (eds.),
シリーズ (Advances in Game-Based Learning)
出版社 (Springer International Publishing AG, SZ)
出版年月2015
ページ数477 pp.
言語ENG
ニュース番号<A05-38352>

解説

This volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for performance measurement, assessment, and improvement. Chapter authors use empirical research methodologies, including existing, experimental, and emerging conceptual frameworks, from various fields, such as: computer science software engineering educational data mining statistics information visualization. Serious games is an emerging field where the games are created using sound learning theories and instructional design principles to maximize learning and training success. But how would stakeholders know what play-learners have done in the game environment, and if the actions performance brings about learning? Could they be playing the game for fun, really learning with evidence of performance improvement, or simply gaming the system, i.e., finding loopholes to fake that they are making progress? This volume endeavors to answer these questions.