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Identity Building among Role-Playing Gamers

Identity Building among Role-Playing Gamers : Slaying Goblins in the Real World.

・ISBN 978-1-6669-6352-6 2026 hard GB£ 75.00

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・ISBN 978-1-6669-6354-0 2027 paper GB£ 28.99

¥9,183.- (税込) (※)価格はご注文時の参考価格となります。
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電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 979-88-8188-822-0

著者・編者Shay, Heather,
出版社(Bloomsbury Academic, UK)
出版年月2026.01
ページ数144 pp.
言語ENG
ニュース番号<764-1096>

解説

Drawing on 19 months of participant-observation and 20 in-depth interviews with players, Heather Shay demonstrates that gamers derive significant social and psychological benefits from table-top role-playing games - not least in that players often feel the hobby makes them better people.
Playing these games allow players to depict themselves as good, moral actors through their in-game actions as well as by making the game enjoyable for their fellow players in real life. Table-top role-playing games also serve a psychological function by allowing participants to take imaginary risks with their characters, which in turn make them feel more alive than their everyday experiences allow them to. As they pretend to be fictional characters in fictional worlds, players use these games to create identities that make their lives more meaningful.

For more information and to hear an interview with the author on the New Books Network, visit https://newbooksnetwork.com/identity-building-among-role-playing-gamers.