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Games That Haunt Us : Gothic Game Space as a Living Nightmare.
・ISBN 979-87-651-2496-3 2026 hard GB£ 90.00
¥28,512.- (税込) ※(※)価格はご注文時の参考価格となります。
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・ISBN 979-87-651-2497-0 2027 paper GB£ 28.99
¥9,183.- (税込) ※(※)価格はご注文時の参考価格となります。
納品価格につきましては書籍の入荷時点で確定となります。
版元の原価改定、外国為替の変動等により異なる場合がございますので、予めご了承下さい。
電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 979-87-651-2498-7
| 著者・編者 | Farnsworth, Stephanie (ed.), |
|---|---|
| シリーズ | Approaches to Digital Game Studies |
| 出版社 | (Bloomsbury Academic, UK) |
| 出版年月 | 2026.03 |
| ページ数 | 264 pp. |
| 言語 | ENG |
| ニュース番号 | <764-1070> |
解説
Games That Haunt Us: Gothic Game Space as a Living Nightmare is an examination of how the Gothic appears in game space to interrogate an area of substantial importance to contemporary games, with a focus on environments, bodies, and defining the Gothic in games.
The Gothic, both as a literary and videogame genre has increased in prominence amongst literature, media, and culture scholars globally, as games studies becomes a more recognized and exciting field of study and as Gothic scholars find new ways to apply their works across emerging mediums.
But why have Gothic games risen in popularity since 2010? What do players feel when they play these games? Why are themes surrounding fraught identities, mourning, and monstrosity gaining so much attention? Games That Haunt Us investigates the very nature of the Gothic and how video games provide new ways of connecting with the genre. The scholars in this collection look at why Gothic games are having their moment of popularity, the unsettling themes they evoke in unstable times, why we are fascinated with death and decay, theories surrounding body horror, and how games transform avatars and ourselves.
Games That Haunt Us is arranged into three sequential themes: what makes a Gothic game; Gothic environments in game space; and how Gothic bodies are approached and utilized in ludonarratives.