株式会社極東書店トップ商品一覧Theory of Computation for Software Developers.

商品詳細

Theory of Computation for Software Developers.

Theory of Computation for Software Developers.

・ISBN 978-1-032-61479-3 hard GB£ 103.99

¥32,943.- (税込) (※)価格はご注文時の参考価格となります。
納品価格につきましては書籍の入荷時点で確定となります。
版元の原価改定、外国為替の変動等により異なる場合がございますので、予めご了承下さい。

お気に入り
電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 978-1-032-61499-1
著者・編者Mozgovoy, Maxim,
出版社 (Chapman & Hall/CRC, UK)
出版年月2026
ページ数228 pp.
言語ENG
ニュース番号<A05-26111>

解説

The theory of computation is often viewed as one of the most abstract areas of computer science, mostly reserved for university courses. Yet its ideas power much of modern software: from regular expressions and compilers to animation systems and game AI. This book aims to bridge the gap between the formal world of the theory of computation and the realities of everyday programming practice.

Written in a clear, approachable style, it introduces the essential concepts of automata, formal languages, and computability. Through examples and practical connections, readers will see how theoretical models translate into the tools and systems developers work with every day. The book is designed for both students, taking basic computer science courses, and practicing developers who want to understand the theory behind the technologies they use but are not ready to dive into a fully formal academic text.

Covering material aligned with the ACM/IEEE Computer Science Curricula, this book can serve both as a gentle textbook and a self-contained crash course for curious professionals. Striking a balance between rigor and intuition, it presents the theory of computation as a practical foundation of how software and computation really work.

Maxim Mozgovoy is a senior associate professor at the University of Aizu, Japan. He earned his PhD in Applied Mathematics from St. Petersburg State University and his PhD in Computer Science from the University of Joensuu. His main research interests are focused on educational technologies, natural language processing, and artificial intelligence for games and interactive environments. Maxim has a record of over 100 published papers and industrial-level software development experience. He is a co-founder of Helium9 Games studio, a regular reviewer for IEEE Transactions on Games and Entertainment Computing, and a program committee member of the IEEE Conference on Games, FedCSIS, Foundations of Digital Games, and other international conferences.