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Evolutionary Game Design. 2011
・ISBN 978-1-4471-2178-7 paper EUR 49.99
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| 著者・編者 | Browne, Cameron, |
|---|---|
| シリーズ | (SpringerBriefs in Computer Science) |
| 出版社 | (Springer London Ltd, UK) |
| 出版年月 | 2011 |
| ページ数 | 122 pp. |
| 言語 | ENG |
| ニュース番号 | <A05-24818> |
解説
The book describes the world's first successful experiment in fully automated board game design. Evolutionary methods were used to derive new rule sets within a custom game description language, and self-play trials used to estimate each derived game's potential to interest human players. The end result is a number of new and interesting games, one of which has proved popular and gone on to be commercially published.