株式会社極東書店トップ商品一覧From Smart Cities to the Metaverse : Games, Immersive Experiences and the Future of Digital Interaction.

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From Smart Cities to the Metaverse

From Smart Cities to the Metaverse : Games, Immersive Experiences and the Future of Digital Interaction.

・ISBN 978-1-041-11967-8 hard GB£ 210.00

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・ISBN 978-1-041-11965-4 paper GB£ 54.99

¥17,420.- (税込) (※)価格はご注文時の参考価格となります。
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電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 978-1-003-66243-3

著者・編者Nordin, Noradila / Katuk, Norliza / Habbal, Adib (eds.),
出版社(CRC Pr., US)
出版年月2026.04
ページ数212 pp.
言語ENG
ニュース番号<761-1213 761-1316>

解説

This book delivers a comprehensive exploration of the rapidly evolving intersection between immersive technologies and the gaming industry, providing a detailed analysis of current innovations, diverse applications, and the transformative landscape of virtual experiences. It meticulously examines the core technologies driving this evolution, including augmented reality (AR), virtual reality (VR), and artificial intelligence (AI), offering readers a clear and insightful understanding of their impact across various sectors, with a particular emphasis on the dynamic realm of gaming.

The book's key highlights encompass in-depth chapters dedicated to the fundamental technological principles underpinning immersive experiences, practical game design methodologies tailored for these innovative environments, and a critical evaluation of the ethical, social, and environmental considerations associated with the widespread adoption of these technologies. It underscores the profound importance and significant impact of these technologies in enhancing user engagement, fostering groundbreaking innovation, and shaping the future of interactive experiences. By incorporating real-world examples and adopting a forward-looking perspective, it empowers readers with knowledge that transcends the boundaries of gaming, extending its applicability to diverse fields such as urban planning and sustainability initiatives.

This valuable resource is primarily tailored for professionals and students actively engaged in the fields of game development, immersive technology, and digital media. It caters to individuals at upper undergraduate and professional levels who seek a deeper comprehension of immersive technologies and their practical applications.