株式会社極東書店トップ商品一覧Unstable Aesthetics: Game Engines and the Strangeness of Modding.

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Unstable Aesthetics: Game Engines and the Strangeness of Modding.

Unstable Aesthetics: Game Engines and the Strangeness of Modding.

・ISBN 978-1-5013-7470-8 paper US$ 40.95

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お気に入り
電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 978-1-5013-6487-7
著者・編者Lohmeyer, Eddie,
出版社 (Bloomsbury Academic, US)
出版年月2023
ページ数216 pp.
言語ENG
ニュース番号<A05-22278>

解説

Throughout the 1990s, artists experimented with game engine technologies to disrupt our habitual relationships to video games. They hacked, glitched, and dismantled popular first-person shooters such as Doom (1993) and Quake (1996) to engage players in new kinds of embodied activity. In Unstable Aesthetics: Game Engines and the Strangeness of Art Modding, Eddie Lohmeyer investigates historical episodes of art modding practices-the alteration of a game system's existing code or hardware to generate abstract spaces-situated around a recent archaeology of the game engine: software for rendering two and three-dimensional gameworlds.

The contemporary artists highlighted throughout this book-Cory Arcangel, JODI, Julian Oliver, Krista Hoefle, and Brent Watanabe, among others -- were attracted to the architectures of engines because they allowed them to explore vital relationships among abstraction, technology, and the body. Artists employed a range of modding techniques-hacking the ROM chips on Nintendo cartridges to produce experimental video, deconstructing source code to generate psychedelic glitch patterns, and collaging together surreal gameworlds-to intentionally dissect the engine's operations and unveil illusions of movement within algorithmic spaces. Through key moments in game engine history, Lohmeyer formulates a rich phenomenology of video games by focusing on the liminal spaces of interaction among system and body, or rather the strangeness of art modding.