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Phantasmal Spaces: Archetypical Venues in Computer Games.

Phantasmal Spaces: Archetypical Venues in Computer Games.

・ISBN 978-1-5013-7626-9 paper US$ 44.95

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お気に入り
電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 978-1-5013-3295-1
著者・編者Fuchs, Mathias,
出版社 (Bloomsbury Academic, US)
出版年月2020
ページ数176 pp.
言語ENG
ニュース番号<A05-20153>

解説

Recognizable, recurring spatial settings in video games serve not only as points of reference and signposts for orientation, but also as implicit sources of content. These spatial archetypes denote more than real-world objects or settings: they suggest and bring forward emotional states, historical context, atmospheric "attunement," in the words of Massumi, and aesthetic programs that go beyond plain semiotic reference.

In each chapter, Mathias Fuchs brings to the fore an archetype commonly found in old and new digital games: The Ruin, The Cave, The Cloud, The Portal, The Road, The Forest, and The Island are each analysed at length, through the perspectives of aesthetics, games technology, psychoanalysis, and intertextuality. Gridding these seven tropes together with these four analytical lenses provides the reader with a systematic framework to understand the various complex considerations at play in evocative game design.