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Human-Computer Interaction Symposium: IFIP 20th World Computer Congress, Proceedings of the 1st TC 13 Human-Computer Interaction Symposium (HCIS 2008), September 7-10, 2008, Milano, Italy. Softcover reprint of hardcover 1st ed. 2008

Human-Computer Interaction Symposium: IFIP 20th World Computer Congress, Proceedings of the 1st TC 13 Human-Computer Interaction Symposium (HCIS 2008), September 7-10, 2008, Milano, Italy. Softcover reprint of hardcover 1st ed. 2008

・ISBN 978-1-4419-3513-7 paper EUR 99.99

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お気に入り
著者・編者Paterno, Fabio / Mark Pejtersen, Annelise (eds.),
シリーズ (IFIP Advances in Information and Communication Technology)
出版社 (Springer-Verlag New York Inc., US)
出版年月2010
ページ数218 pp.
言語ENG
ニュース番号<A05-18935>

解説

The IFIP World Computer Congress (WCC) is one of the most important conferences in the area of computer science and a number of related Human and Social Science disciplines at the worldwide level and it has a federated structure, which takes into account the rapidly growing and expanding interests in this area. Human-Computer Interaction is now a mature and still dynamically evolving part of this area, which is represented in IFIP by the Technical Committee 13 on HCI. We are convinced that in this edition of WCC, which takes place for the first time in Italy, it will be interesting and useful to have a Symposium on Human- Computer Interaction in order to present and discuss a number of contributions in this field. There has been increasing awareness among designers of interactive systems of the importance of designing for usability, but we are still far from having products that are really usable, and usability can mean different things depending on the application domain. We are all aware that too many users of current technology feel often frustrated because computer systems are not compatible with their abilities and needs with existing work practices. As designers of tomorrow technology, we have the responsibility of creating computer artefacts that would permit better user experience with the various computing devices, so that users may enjoy more satisfying experiences with information and communications technologies.