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Virtual Reality: Representations in Contemporary Media.

Virtual Reality: Representations in Contemporary Media.

・ISBN 978-1-5013-0864-2 paper US$ 52.95

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お気に入り
電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 978-1-62892-989-8
著者・編者Chan, Melanie,
出版社 (Bloomsbury Academic, US)
出版年月2015
ページ数216 pp.
言語ENG
ニュース番号<A05-18805>

解説

The idea of virtual realities has a long and complex historical trajectory, spanning from Plato's concept of the cave and the simulacrum, to artistic styles such as Trompe L'oeil, and more recently developments in 3D film, television and gaming. However, this book will pay particular attention to the time between the 1980s to the 1990s when virtual reality and cyberspace were represented, particularly in fiction, as a wondrous technology that enabled transcendence from the limitations of physical embodiment. The purpose of this critical historical analysis of representations of virtual reality is to examine how they might deny, repress or overlook embodied experience. Specifically, the author will contend that embodiment is a fundamental aspect of immersion in virtual reality, rather than something which is to be transcended. In this way, the book aims to challenge distorted ideas about transcendence and productively contribute to debates about embodiment and technology.