株式会社極東書店トップ商品一覧Playing with the Past: Digital Games and the Simulation of History.

商品詳細

Playing with the Past: Digital Games and the Simulation of History.

Playing with the Past: Digital Games and the Simulation of History.

・ISBN 978-1-62356-614-2 hard US$ 200.00

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お気に入り
電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 9781628928259
著者・編者Kapell, Matthew Wilhelm / Elliott, Andrew B.R. (eds.),
出版社 (Bloomsbury Academic, US)
出版年月2013
ページ数400 pp.
言語ENG
ニュース番号<A05-18548>

解説

Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play -- the representation of history. The collection focuses on the ways in which gamers engage with, play with, recreate, subvert, reverse and direct the historical past, and what effect this has on the ways in which we go about constructing the present or imagining a future.

What can World War Two strategy games teach us about the reality of this complex and multifaceted period? Do the possibilities of playing with the past change the way we understand history? If we embody a colonialist's perspective to conquer 'primitive' tribes in Colonization, does this privilege a distinct way of viewing history as benevolent intervention over imperialist expansion? The fusion of these two fields allows the editors to pose new questions about the ways in which gamers interact with their game worlds. Drawing these threads together, the collection concludes by asking whether digital games - which represent history or historical change - alter the way we, today, understand history itself.