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The Game Designer's Guide to Creating Licensed Tabletop Games.
・ISBN 978-1-032-94755-6 hard GB£ 145.99
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| 著者・編者 | Sheahan, James, |
|---|---|
| 出版社 | (CRC Press, UK) |
| 出版年月 | 2026 |
| ページ数 | 188 pp. |
| 言語 | ENG |
| ニュース番号 | <A05-11637> |
解説
This book explains the steps in creating a licensed tabletop game and the factors which influence its design using examples, including the designer's first-hand experience of converting the Fallout videogames into Fallout: Wasteland Warfare.
Converting an existing property, such as a videogame or film, into a tabletop game provides all the challenges of tabletop design whilst adding many more challenges, restrictions, limitations, and pressures. This book covers all the necessary topics, such as:
- Gaining a license and working with a licensor
- Identifying boundaries the license creates, which defines the design space in which the game must exist
- Studying the IP's setting to understand what the tabletop game can be, how to extract principles and details from that setting, and the important challenges that must be resolved
- Addressing the inevitable changes to the source material that must occur when adapting to the tabletop medium
- Creating the game mechanics - the most fundamental building blocks of all - and imbuing them with the license to portray the IP's characters, action, and atmosphere.
The book takes the reader through the process of designing a licensed tabletop game and explains how a license adds opportunities to be embraced and challenges to be overcome. Using behind-the-scenes knowledge of creating licensed games, the experience, insights, and lessons learned from a career in games will assist and inspire readers to bring a licensed world to life.
This book will be ideal reading for games professionals looking to learn best practices for designing games based on existing properties.