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Moral Conversion and Video Games : The Case of 'Spec Ops. The Line'.
・ISBN 978-1-041-01120-0 hard GB£ 67.99
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電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 978-1-003-61322-0
| 著者・編者 | Bosman, Frank G., |
|---|---|
| シリーズ | Routledge Critical Studies in Video Games and Culture |
| 出版社 | (Routledge, UK) |
| 出版年月 | 2025.12 |
| ページ数 | 118 pp. |
| 言語 | ENG |
| ニュース番号 | <759-1092 759-87> |
解説
Moral Conversion and Video Games is an in-depth exploration of Spec Ops: The Line, a critically acclaimed video game that subverts its genre by confronting players with the psychological and moral consequences of war.
Disguised as a standard third-person shooter, the game gradually reveals a dark, self-critical narrative in which the player's choices, though seemingly free, lead to horrifying outcomes, most notably a white phosphorus attack on civilians. Praised for its story, aesthetic, and philosophical depth, the game has been interpreted as a critique of glorified violence, American exceptionalism, and the illusion of meaningful choice in video games. Its use of cognitive and ludo-narrative dissonance forces players to reflect on their own complicity in virtual violence. The game's mirrored reference to Raphael's Sistine Madonna, recast as a burned mother and child, deepens its ethical and even theological resonance.
This insightful and in-depth study will interest researchers and students of video game studies, moral philosophy, and cultural theology.