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Gameplay as Teaching Practice in Literacy Education.
・ISBN 978-1-041-11680-6 paper GB£ 43.99
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| 著者・編者 | Watson, Vaughn W. M. / Jung, Jin Kyeong / Kwon, Jungmin / Cardenas Curiel, Lucia / Marciano, Joanne E. (eds.), |
|---|---|
| 出版社 | (Routledge, UK) |
| 出版年月 | 2026 |
| ページ数 | 132 pp. |
| 言語 | ENG |
| ニュース番号 | <A05-5225> |
解説
In this book, literacy, language, and educational researchers, teacher educators, and educators offer novel conceptualizations theorizing (game)play as a teaching practice and research approach.
The contributors of the book, known as the (Game)play Collaborative, define (game)play with "gaming" as a communicative social practice extending the interplay of literacy and learning, and possibilities of critical authoring, making, reading, and (re)writing intersectional embodied identities; and "play" as evoking and affirming pleasure and joy while necessarily envisioning, (re)imagining, and extending raced, ethnic, gendered, linguistic, and cultural identities within and beyond varied transbordered contexts and physical and digital geographies of homes, communities, and (in)formal educational spaces. The book explores different iterations of (game)play in connection with literacy across cultures and communities. In doing so, it generates new understandings of the interplay of literacy and language teaching and research and the intersectional identities of children and youth rendered more visible through (game)play with families, peers, community members, and educators.
This is a great resource for educators, researchers, teacher educators, and graduate students in the fields of language and literacy education, educational technology and game studies, media literacy education, and multicultural education.