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How To Apply Game Based Learning in Legal Education.
・ISBN 978-1-0353-4963-0 hard GB£ 85.00
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| 著者・編者 | Montagu-Cairns, Steve / Newbery-Jones, Craig / Yuratich, D., |
|---|---|
| シリーズ | How To Guides |
| 出版社 | (E. Elgar, UK) |
| 出版年月 | 2026.02 |
| ページ数 | 168 pp. |
| 言語 | ENG |
| ニュース番号 | <757-626 757-667> |
解説
Expert contributors demonstrate how playful methodologies can facilitate profound learning experiences through diverse case studies, including using games such as Monopoly to teach financial law, LEGO (R) to illustrate contract principles and Minecraft to educate on sustainability. They showcase how game-based learning such as role-playing, simulations, and digital platforms enhances student engagement, deepens understanding, fosters critical thinking, and develops skills crucial for legal practice. Chapters further present step-by-step guidance for incorporating these practices, with proven techniques to increase student participation and motivation, emphasising active, experiential learning methods.
How to Apply Game-Based Learning in Legal Education is essential reading for legal educators and law faculty interested in improving their teaching methods, as well as instructional designers and game developers for its technology-driven educational resources. Legal education researchers and academics will also benefit from its analysis of emerging trends and methodologies.