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How To Apply Game Based Learning in Legal Education.

How To Apply Game Based Learning in Legal Education.

・ISBN 978-1-0353-4963-0 hard GB£ 85.00

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お気に入り
著者・編者Montagu-Cairns, Steve / Newbery-Jones, Craig / Yuratich, D.,
シリーズHow To Guides
出版社(E. Elgar, UK)
出版年月2026.02
ページ数168 pp.
言語ENG
ニュース番号<757-626 757-667>

解説

This innovative How to Guide brings together pioneering educators to explore the integration of gaming into the law classroom, focusing on actionable insights and best practices using both academically designed and commercially available games. The book grounds itself in the context of legal education's transformative shift towards embracing new approaches that challenge traditional pedagogical norms.



Expert contributors demonstrate how playful methodologies can facilitate profound learning experiences through diverse case studies, including using games such as Monopoly to teach financial law, LEGO (R) to illustrate contract principles and Minecraft to educate on sustainability. They showcase how game-based learning such as role-playing, simulations, and digital platforms enhances student engagement, deepens understanding, fosters critical thinking, and develops skills crucial for legal practice. Chapters further present step-by-step guidance for incorporating these practices, with proven techniques to increase student participation and motivation, emphasising active, experiential learning methods.



How to Apply Game-Based Learning in Legal Education is essential reading for legal educators and law faculty interested in improving their teaching methods, as well as instructional designers and game developers for its technology-driven educational resources. Legal education researchers and academics will also benefit from its analysis of emerging trends and methodologies.