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商品詳細
The Games that Computers (and Humans) Play: A Non-Technical Introduction to Artificial Intelligence.
・ISBN 978-1-041-25270-2 paper GB£ 54.99
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| 著者・編者 | Schaeffer, Jonathan, |
|---|---|
| シリーズ | (Chapman & Hall/CRC Artificial Intelligence and Robotics Series) |
| 出版社 | (CRC Press, UK) |
| 出版年月 | 2026 |
| ページ数 | 314 pp. |
| 言語 | ENG |
| ニュース番号 | <A05-4032> |
解説
The Games that Computers (and Humans) Play is a non-technical introduction to AI using games to illustrate the concepts, written by an internationally known researcher in Artificial Intelligence.
Games and puzzles (one-person games) are a microcosm of the real world. In this book, they are used to illustrate the underlying technologies behind popular commercial AI products. The secrets of the computer's successes are revealed, and they are often counterintuitive. Many of the methods used sound silly and no human would ever mimic the computer's approach, yet it is hard to argue with success. With your new-found understanding of how AI enables computers to achieve superhuman performance at games, the book gives the reader intuitive insight into how this transformative technology is going to revolutionize our world.
With easily understandable descriptions, this book is an ideal introduction for the non-scientist and anyone interested in how games have shaped the history and development of Artificial Intelligence.