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Games, Markets, and Online Learning.

Games, Markets, and Online Learning.

・ISBN 978-1-009-71129-6 hard GB£ 80.00

¥25,344.- (税込) (※)価格はご注文時の参考価格となります。
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お気に入り
著者・編者Kroer, Christian,
出版社(Cambridge University Press, UK)
出版年月2026
ページ数250 pp.
言語ENG
ニュース番号<M25-19515>

解説

This book presents a modern introduction to the field of algorithmic game theory. It places a heavy emphasis on optimization and online learning (a subdiscipline of machine learning), which are tools that increasingly play a central role in both the theory and practice of applying game-theoretic ideas. The book covers the core techniques used in several majorly successful applications, including techniques used for creating superhuman poker AIs, the theory behind the 'pacing' methodology that has become standard in the internet advertising industry, and the application of competitive equilibrium from equal incomes for fair course seat allocation in many business schools. With its focus on online learning tools, this book is an ideal companion to classic texts on algorithmic game theory for graduate students and researchers.