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Minor Platforms in Videogame History.

Minor Platforms in Videogame History.

・ISBN 978-1-041-18290-0 paper GB£ 47.99

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お気に入り
電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 9781003699828
著者・編者Nicoll, Benjamin,
シリーズ (Games and Play)
出版社 (Routledge, UK)
出版年月2025
ページ数212 pp.
言語ENG
ニュース番号<A04-99326>

解説

Videogame history is not just a history of one successful technology replacing the next. It is also a history of platforms and communities that never quite made it; that struggled to make their voices heard; that aggravated against the conventions of the day; and that never enjoyed the commercial success or recognition of their major counterparts. In Minor Platforms in Videogame History, Benjamin Nicoll argues that 'minor' videogame histories are anything but insignificant. Through an analysis of transitional, decolonial, imaginary, residual, and minor videogame platforms, Nicoll highlights moments of difference and discontinuity in videogame history. From the domestication of vector graphics in the early years of videogame consoles to the 'cloning' of Japanese computer games in South Korea in the 1980s, this book explores case studies that challenge taken-for-granted approaches to videogames, platforms, and their histories.