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Education and Analog Role-Playing Games : Theory and Pedagogy. Volume 1.
・ISBN 978-1-041-07612-4 hard GB£ 171.99
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・ISBN 978-1-041-07607-0 paper GB£ 58.99
¥18,687.- (税込) ※(※)価格はご注文時の参考価格となります。
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電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 978-1-003-64135-3
| 著者・編者 | Haarman, Susan (ed.), |
|---|---|
| 出版社 | (CRC Pr., US) |
| 出版年月 | 2025.12 |
| ページ数 | 286 pp. |
| 言語 | ENG |
| ニュース番号 | <755-1009 755-1178> |
解説
Education and Analog Role-Playing Games: Theory and Pedagogy brings together scholars and educators who explore the educational potential of analog role-playing games (tabletop role-playing games and live action role-play) through the lens of pedagogical theory. These games trace their roots to educational war games and teaching aids. This volume goes further and takes a deeper dive into why they are such effective tools for learning, imagination, and identity development. This volume offers a multidisciplinary analysis that draws on philosophy, history, psychology, and critical pedagogy. Contributors examine how analog role-playing games intersect with educational theories such as constructivism, pragmatism, and experiential learning and explore classroom and nontraditional learning contexts. The rich insights position analog role-playing games as rich sites for identity exploration, deliberation, and transformative practice. Rather than simply advocating for gamification or offering how-to guides, this book critically interrogates how these games work, what they offer learners, and what pedagogical challenges they help us address. It is a valuable resource for educators, game scholars, and instructional designers interested in leveraging narrative, collaboration, and play for powerful learning experiences.