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商品詳細
Graphics Programming in C++: Writing Graphics Applications for Windows 98. Softcover reprint of the original 1st ed. 1998
・ISBN 978-1-4471-1231-0 paper EUR 49.99
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| 著者・編者 | Walmsley, Mark, |
|---|---|
| 出版社 | (Springer London Ltd, UK) |
| 出版年月 | 2011 |
| ページ数 | 250 pp. |
| 言語 | ENG |
| ニュース番号 | <A04-80820> |
解説
This is a book about computer graphics. It is aimed primarily at anyone wishing to develop graphics applications for Windows 98 and attempts to provide a quick and clear introduction to the subject without encumbering the reader in a mass of extraneous details. The application of object oriented techniques to graphics programming is a principal theme throughout the text and most of the software is written in C++ so a familiarity with C/C++ will be helpful - for a fuller introduction to the C++ language than is possible here consult the book 'Programming in C++' (ISBN 0 85934 435 5). Beyond this only a general background in computing and/or mathematics is assumed and whenever new ideas are encountered they are fully explained with the aid of line-drawings and 10 also introduces the illustrative coding examples. For those brave enough chapter topic of 80 x86 assembly language programming - without dedicated graphics hardware this is still the best way to produce really snappy animation code.