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Learning and Geometry: Computational Approaches. Softcover reprint of the original 1st ed. 1996
・ISBN 978-1-4612-8646-2 paper EUR 99.99
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| 著者・編者 | Kueker, David / Smith, Carl (eds.), |
|---|---|
| シリーズ | (Progress in Computer Science and Applied Logic) |
| 出版社 | (Springer-Verlag New York Inc., US) |
| 出版年月 | 2011 |
| ページ数 | 212 pp. |
| 言語 | ENG |
| ニュース番号 | <A04-80322> |
解説
The field of computational learning theory arose out of the desire to for- mally understand the process of learning. As potential applications to artificial intelligence became apparent, the new field grew rapidly. The learning of geo- metric objects became a natural area of study. The possibility of using learning techniques to compensate for unsolvability provided an attraction for individ- uals with an immediate need to solve such difficult problems. Researchers at the Center for Night Vision were interested in solving the problem of interpreting data produced by a variety of sensors. Current vision techniques, which have a strong geometric component, can be used to extract features. However, these techniques fall short of useful recognition of the sensed objects. One potential solution is to incorporate learning techniques into the geometric manipulation of sensor data. As a first step toward realizing such a solution, the Systems Research Center at the University of Maryland, in conjunction with the Center for Night Vision, hosted a Workshop on Learning and Geometry in January of 1991. Scholars in both fields came together to learn about each others' field and to look for common ground, with the ultimate goal of providing a new model of learning from geometrical examples that would be useful in computer vision. The papers in the volume are a partial record of that meeting.