株式会社極東書店トップ商品一覧Collaborative Virtual Environments: Digital Places and Spaces for Interaction.

商品詳細

Collaborative Virtual Environments: Digital Places and Spaces for Interaction.

Collaborative Virtual Environments: Digital Places and Spaces for Interaction.

・ISBN 978-1-85233-244-0 paper EUR 99.99

¥26,726.- (税込) (※)価格はご注文時の参考価格となります。
納品価格につきましては書籍の入荷時点で確定となります。
版元の原価改定、外国為替の変動等により異なる場合がございますので、予めご了承下さい。

お気に入り
著者・編者Churchill, Elizabeth F. / Snowdon, David N. / Munro, Alan J. (eds.),
シリーズ (Computer Supported Cooperative Work)
出版社 (Springer London Ltd, UK)
出版年月2001
ページ数316 pp.
言語ENG
ニュース番号<A04-77062>

解説

Collaborative Virtual Environments (CVEs) are online digital places and spaces where we can be in touch, play together and work together, even when we are, geographically speaking, worlds apart. We can hang out, present alternative selves, interact with realistic and fantastic objects and carry out impossible manoeuvres. In CVEs we can share the experience of worlds beyond the physical. This book offers an introduction to up-to-date research in the area of CVE design and development. A reader might feel that, collectively, the chapters in this book beg the questions "What is a CVE?". And, for that matter, "What isn't a CVE?". These are good questions, which invoke many different responses. What is certain is that CVEs are the perfect arena for gaining insights into human-human communication and collaboration, collaborative interaction with (virtual and real) objects, the effect of (potentially differing) embodiments, and the nature of place and space. Central to our work and to the work of the authors in this volume is the belief that putting people "into the loop" - explicitly considering human-human and human-environment interaction in the design and development process - is central to the design of any technology, and especially to the design of CVEs. In the case of CVEs this means actually putting people into the worlds, and many of our authors talk explicitly about their experiences and the experiences of study partici- pants in virtual environments.