株式会社極東書店トップ商品一覧Soviet Narratology and Spatial Story Design : The Unintentional Storyteller.

商品詳細

Soviet Narratology and Spatial Story Design

Soviet Narratology and Spatial Story Design : The Unintentional Storyteller.

・ISBN 978-1-032-89481-2 hard GB£ 171.99

¥54,486.- (税込) (※)価格はご注文時の参考価格となります。
納品価格につきましては書籍の入荷時点で確定となります。
版元の原価改定、外国為替の変動等により異なる場合がございますので、予めご了承下さい。

お気に入り

電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 978-1-003-54302-2

著者・編者Meyer, Sylke Rene,
シリーズRoutledge Research in Cultural and Media Studies
出版社(Routledge, UK)
出版年月2025.10
ページ数250 pp.
言語ENG
ニュース番号<752-1001>

解説

Based on Soviet narratology, this book offers a genealogy of spatial, user-centric story design and its current applications, situating spatial story design as medium sui generis that evolved as a counternarrative to agonal games on the one hand, and in distinction to linear narrative such as classical novels and cinema on the other hand.

Following a discussion of Russian Formalism that relativized the notion of authorial intention and emphasized the primacy of structure, the analysis considers the works of Mikhail Bakhtin, who laid out the groundwork for a chronotopical-spatial analysis of literature that contributes to a grammar of user-generated narrative, as well as the works of Juri Lotman and the Tartu-Moscow Semiotic School. The author shows how these works have been influential through the works' topological semantics that provide a vocabulary for literary analysis and practical tools for spatial story design to predict-to some extent-user behavior; and through the semiotic study of text, culminating in a cybernetical method of systems thinking that allows for process control of user-generated spaces. She demonstrates that cybernetical research in the United States contributed to the development of agonal (shooter) games, while cybernetical research in the Soviet Union had a massive influence on role-playing games, and consequently interactive storytelling and spatial story design.

Delineating how Soviet narratology had a formative-yet somehow unnamed-influence on the development of structuralist and post-structuralist narrative theory, this book will be an essential read for academics and artists in performance art, game design, interactive storytelling, narratology, philosophy, but also AI research, and human-machine interaction.