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Game Theory for Data Science: Eliciting Truthful Information.

Game Theory for Data Science: Eliciting Truthful Information.

・ISBN 978-3-031-00449-0 paper EUR 49.99

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お気に入り
著者・編者Faltings, Boi / Radanovic, Goran,
シリーズ (Synthesis Lectures on Artificial Intelligence and Machine Learning)
出版社 (Springer International Publishing AG, SZ)
出版年月2017
ページ数135 pp.
言語ENG
ニュース番号<A04-62952>

解説

Intelligent systems often depend on data provided by information agents, for example, sensor data or crowdsourced human computation. Providing accurate and relevant data requires costly effort that agents may not always be willing to provide. Thus, it becomes important not only to verify the correctness of data, but also to provide incentives so that agents that provide high-quality data are rewarded while those that do not are discouraged by low rewards.

We cover different settings and the assumptions they admit, including sensing, human computation, peer grading, reviews, and predictions. We survey different incentive mechanisms, including proper scoring rules, prediction markets and peer prediction, Bayesian Truth Serum, Peer Truth Serum, Correlated Agreement, and the settings where each of them would be suitable. As an alternative, we also consider reputation mechanisms. We complement the game-theoretic analysis with practical examples of applications in prediction platforms, community sensing, and peer grading.