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商品詳細
Serious Games and Innovation Gains : Think Innovation through Games.
・ISBN 978-1-83669-014-6 hard US$ 170.00
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電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 978-1-394-37259-1
| 著者・編者 | Goria, Stéphane, |
|---|---|
| シリーズ | Innovation, Entrepreneurship, Management Series / Innovation in Engineering and Technology Set |
| 出版社 | (Wiley-ISTE, UK) |
| 出版年月 | 2025.07 |
| ページ数 | 320 pp. |
| 言語 | ENG |
| ニュース番号 | <746-399> |
解説
Over the past thirty years or so, serious games, gaming and playful activities have come to occupy an important place in organizations. While this phenomenon is an ancient one, the use of games for serious purposes has become widespread over the last two centuries, and their development has been exponential, stimulated by that of information technologies.
As a result, it has become necessary to understand the specificities of these games and play activities in order to innovate and create value within organizations. For this reason, this book aims to enlighten the reader on their variety, their specific features and what they can bring to an organization.
Serious Games and Innovation Gains first uncovers the history of these kinds of games and play, their main characteristics and what they can bring in terms of a vision of the future. Above all, this book explores how these games and forms of play can be implemented, especially in areas such as progressive development, education, agility support, academic research, as well as military thinking, cyber defense or knowledge base building contexts.