株式会社極東書店トップ > 商品一覧 > Music in Esports : On the Convergence of the Music and Gaming Industries.
商品詳細
Music in Esports : On the Convergence of the Music and Gaming Industries.
・ISBN 978-1-032-62535-5 hard GB£ 187.99
¥59,555.- (税込) ※(※)価格はご注文時の参考価格となります。
納品価格につきましては書籍の入荷時点で確定となります。
版元の原価改定、外国為替の変動等により異なる場合がございますので、予めご了承下さい。
電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 978-1-032-62536-2
| 著者・編者 | Coll, Eulalia Febrer, |
|---|---|
| 出版社 | (CRC Pr., US) |
| 出版年月 | 2025.07 |
| ページ数 | 200 pp. |
| 言語 | ENG |
| ニュース番号 | <746-1241> |
解説
This book invites the reader to expand their idea of esports as an independent niche and consider it an integral part of a growing multi- and transmedia ecosystem that includes the global entertainment industry, where music plays an essential role.
The music present in and around esports games is an integral part of how they are communicated and mediated and, as such, holds a central role in binding their narratives cohesively and coherently to appeal to their audiences. Popular music theory is placed at the foundation of the issues raised in the chapters, as it is taken as a cornerstone for linking the esports international scene with the music industry. This text uses specific case studies from popular esports to support and illustrate each chapter, including League of Legends, Counter-Strike, and Fortnite.
This book will be of great interest to researchers and students in the fields of esports, game design and development, musicology, and media studies.