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商品詳細
Video Games, Literature, and Close Playing : A Practical Guide.
・ISBN 978-1-032-46883-9 hard GB£ 171.99
¥54,486.- (税込) ※(※)価格はご注文時の参考価格となります。
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電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 978-1-003-49850-6
| 著者・編者 | Chang, Edmond Y. / Welsh, Timothy J., |
|---|---|
| 出版社 | (Routledge, UK) |
| 出版年月 | 2025 |
| ページ数 | 196 pp. |
| 言語 | ENG |
| ニュース番号 | <L25-35641> |
解説
Video Games, Literature, and Close Playing: A Practical Guide offers 24 case studies of mainstream and independent video games from Tetris to The Sims, Undertale to Animal Crossing: New Horizons, and Assassin's Creed to Gone Home in order to introduce key video game and literary studies concepts, ideas, definitions, and possibilities. This book also includes a brief history of video games and literature, critical questions and suggested readings for each chapter, and a collection of prompts, activities, and assignments for students and instructors to engage, adapt, and explore. This book is designed to be useful, modular, and playful, to provoke questions and conversation, to encourage connections and collaboration, and to inspire critical thinking.