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商品詳細
Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition. 1st revision of 2nd Revised edition.
・ISBN 978-3-031-01464-2 paper EUR 32.99
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| 著者・編者 | Anjyo, Ken / Ochiai, Hiroyuki, |
|---|---|
| シリーズ | Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging |
| 出版社 | (Springer International Publishing AG, SZ) |
| 出版年月 | 2017 |
| ページ数 | 79 pp. |
| 言語 | ENG |
| ニュース番号 | <M25-6132> |
解説
This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation.
This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.