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GPU Ray Tracing in Non-Euclidean Spaces.

GPU Ray Tracing in Non-Euclidean Spaces.

・ISBN 978-3-031-79200-7 paper EUR 59.99

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お気に入り
著者・編者Novello, Tiago / da Silva, Vinicius / Velho, Luiz,
シリーズSynthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging
出版社(Springer International Publishing AG, SZ)
出版年月2022
ページ数112 pp.
言語ENG
ニュース番号<M25-3177>

解説

This book explores the visualization of three-dimensional non-Euclidean spaces using ray-tracing techniques in Graphics Processing Unit (GPU). This is a trending topic in mathematical visualization that combines the mathematics areas of geometry and topology, with visualization concepts of computer graphics. Several conditions made this a special moment for such topic. On one hand, the development of mathematical research, computer graphics, and algorithms have provided the necessary theoretical framework. On the other hand, the evolution of the technologies and media allows us to be immersed in three-dimensional spaces using Virtual Reality. The content of this book serves both experts in the areas and students. Although this is a short book, it is self-contained since it considers all the ideas, motivations, references, and intuitive explanations of the required fundamental concepts.