株式会社極東書店トップ商品一覧AI, AR, and VR in Theatre and Performance: Technology in the Present and Future of Live Creative Arts.

商品詳細

AI, AR, and VR in Theatre and Performance: Technology in the Present and Future of Live Creative Arts.

AI, AR, and VR in Theatre and Performance: Technology in the Present and Future of Live Creative Arts.

・ISBN 978-1-032-86225-5 hard GB£ 171.99

¥54,486.- (税込) (※)価格はご注文時の参考価格となります。
納品価格につきましては書籍の入荷時点で確定となります。
版元の原価改定、外国為替の変動等により異なる場合がございますので、予めご了承下さい。

お気に入り
電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 9781003521907
著者・編者Pike, Shane,
出版社 (Routledge, UK)
出版年月2025
ページ数142 pp.
言語ENG
ニュース番号<A04-5727>

解説

AI, AR, and VR in Theatre and Performance investigates the cutting-edge application of evolving digital technologies within the creative industries, with a focus on theatre and the dramatic arts.

Grounded in a practice-based approach, this book explores the experiences of creatives, producers, and IT-specialist content creators employing artificial intelligence (AI), augmented reality (AR), and virtual reality (VR) technologies. A series of international case studies are presented, demonstrating current techno-infused practices, as well as potential futures for these technologies within the broadest of creative contexts. Framed by a rigorous ethnodramatic methodological approach, the book examines the practical applications of contemporary digital technologies in theatre and other live performance settings and provides a scaffolding framework for readers to adopt in their own practice. It also proposes groundbreaking ideas for the classification of how AI may be used in current and future artistic practices, the 'three Cs of AI,' and introduces the concept of Communal Augmented Reality - Live (CARL) as the most likely form to advance the incorporation of emerging technologies onto the live stage. The works of Belgium's VR immersive experiences company CREW, Singapore-based film and visual artist Ho Tzu Nyen, and the Tamil language theatre company AGAM Theatre Lab are detailed alongside the world-first application of AR holographic technology in Australia, before unpacking the pioneering advancements in algorithmic and AI theatre of America's Annie Dorsen.

With a practice-based, artist-led perspective and contributions from technologists, this book offers a comprehensive and accessible resource that will appeal to a diverse audience of artists, academics, students, practitioners, creative engineers/content creators, animators, and theorists with an interest in the relationship between digital technologies and live performance.