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Genre and Video Game : Introduction to an Impossible Taxonomy.
・ISBN 978-3-658-46795-1 paper EUR 64.99
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| 著者・編者 | Schniz, Felix, |
|---|---|
| 出版社 | (Palgrave Macmillan, UK) |
| 出版年月 | 2025.04 |
| ページ数 | 138 pp. |
| 言語 | ENG |
| ニュース番号 | <743-1214> |
解説
This monograph explains video games as multidimensional and deeply mutable concepts as the interplay of three dimensions: Indeed, in addition to the hybrid approaches between genre of fiction and genre of game in genre theory, it is also social genre complexes that shape the experience of the player, especially in multiplayer games. The video game reveals itself as an objet ambigue: an art object that finally reveals and repositions itself in the process of interaction with the user.