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Quality of Experience Modeling for Cloud Gaming Services. 2022 ed.

Quality of Experience Modeling for Cloud Gaming Services. 2022 ed.

・ISBN 978-3-030-98251-5 paper EUR 119.99

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お気に入り
著者・編者Zadtootaghaj, Saman,
シリーズ (T-Labs Series in Telecommunication Services)
出版社 (Springer Nature Switzerland AG, SZ)
出版年月2023
ページ数170 pp.
言語ENG
ニュース番号<A03-96083>

解説

This book presents the development of a gaming quality model to predict the gaming Quality of Experience (QoE) of players that could be used for planning the network service or quality monitoring of cloud gaming services. The author presents a model that is developed following a modular structure approach that keeps the different types of impairments separately. The book shows how such a modular structure allows developing a sustainable model as each component can be updated by advances in that specific research area or technology. The presented gaming quality model takes into account two modules of video quality and input quality. The latter considers the interactivity aspects of gaming. The video quality module offers a series of models that differ depending on the level of access to the video stream information, allowing high flexibility for service providers regarding the positions of measuring points within their system. In summary, the present book focuses on (1) creation of multiple image/video and cloud gaming quality datasets, (2) development of a gaming video classification, and (3) development of a series of gaming QoE models to predict the gaming QoE depending on the level of access to the video stream information.