株式会社極東書店トップ商品一覧Video Games and Well-being: Press Start. 2020 ed.

商品詳細

Video Games and Well-being: Press Start. 2020 ed.

Video Games and Well-being: Press Start. 2020 ed.

・ISBN 978-3-030-32772-9 paper EUR 54.99

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お気に入り
著者・編者Kowert, Rachel (ed.),
シリーズ (Palgrave Studies in Cyberpsychology)
出版社 (Springer Nature Switzerland AG, SZ)
出版年月2020
ページ数166 pp.
言語ENG
ニュース番号<A03-92947>

解説

This book examines how video game mechanics and narratives can teach players skills associated with increased psychological well-being. It integrates research from psychology, education, ludology, media studies, and communication science to demonstrate how game play can teach skills that have long been associated with increased happiness and prolonged life satisfaction, including flexible thinking, openness to experience, self-care, a growth mindset, solution-focused thinking, mindfulness, persistence, self-discovery and resilience. The chapters in this volume are written by leading voices in the field of game studies, including researchers from academia, the video gaming industry, and mental health practitioners paving the way in the field of "geek therapy."
This book will advance our understanding of the potential of video games to increase our psychological well-being by helping to mitigate depression, anxiety, and stress and foster persistence, self-care, and resilience.