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Procedural Content Generation via Machine Learning: An Overview. Second Edition 2025

Procedural Content Generation via Machine Learning: An Overview. Second Edition 2025

・ISBN 978-3-031-84755-4 hard EUR 39.99

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お気に入り
著者・編者Guzdial, Matthew / Snodgrass, Sam / Summerville, Adam,
シリーズ (Synthesis Lectures on Games and Computational Intelligence)
出版社 (Springer International Publishing AG, SZ)
出版年月2025
ページ数295 pp.
言語ENG
ニュース番号<A03-90397>

解説

This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors survey current and future approaches to generating video game content and illustrate the major impact that PCGML has had on video games industry. In order to provide the most up-to-date information, this new edition incorporates the last two years of research and advancements in this rapidly developing area. The book guides readers on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. The authors discuss the practical and ethical considerations for PCGML projects and demonstrate how to avoid the common pitfalls. This second edition also introduces a new chapter on Generative AI, which covers the benefits, risks, and methods for applying pre-trained transformers to PCG problems.