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Gaming the Metaverse.
・ISBN 978-3-8376-7462-0 Kart. EUR 46.00
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| 著者・編者 | Beil, Benjamin / Freyermuth, Gundolf S. et al. (eds.), |
|---|---|
| シリーズ | Studies of Digital Media Culture |
| 出版社 | (Transcript, GW) |
| 出版年月 | 2024.10 |
| ページ数 | 300 S. |
| 言語 | ENG |
| ニュース番号 | <739-678 739-712> |
解説
After the change from ≫Facebook≪ to ≫Meta≪ everyone talked about the Metaverse, only to dismiss it shortly after as new advances in AI emerged. Regardless of whether or not it is the focus of media attention, the development of the Metaverse has never stopped. The contributors to this volume outline past ≫imaginations≪ and recent ≫achievements.≪ As academic and industry experts, they trace the term Metaverse through literary, media, and cultural history and provide insights into recent applications and their technical, social, cultural, and economic implications.