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Playtesting Best Practices: Real World and Online.
・ISBN 978-1-032-81348-6 paper GB£ 54.99
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| 著者・編者 | Backe, Chris, |
|---|---|
| シリーズ | (CRC Press Guides to Tabletop Game Design) |
| 出版社 | (CRC Press, UK) |
| 出版年月 | 2025 |
| ページ数 | 144 pp. |
| 言語 | ENG |
| ニュース番号 | <A03-88235> |
解説
Playtesting Best Practices: Real World and Online covers the complete journey of playtesting - the iterative journey to shape and refine tabletop games from raw ideas to balanced and fun games. This step-by-step guide embraces the process and celebrates the purpose of every step, from early self-playtesting to late-stage unguided playtesting, and offers the specific questions and practices the author has refined to perfect his own games.
This book is split up into four main sections, each with a distinct focus:
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- Getting ready to playtest: Establishing goalposts, brainstorming, self-playtesting, getting organized, how to design a prototype, and writing rules. The focus here is starting good habits and establishing best practices, whether this is your first game or your hundredth.
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- Playtesting in the real world: How to find playtesters, how to teach your game, what to do during the playtest, how to take notes and collect feedback, and being a great playtester yourself.
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- Playtesting online: How to adapt to digital platforms, the best practices for playtesting online, how to use these opportunities well, and cautions about playtesting online.
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- What to do next: How to iterate, additional ways to playtest your game, knowing when you're done with playtesting, and choosing how to get your game out there.