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Playtesting Best Practices: Real World and Online.

Playtesting Best Practices: Real World and Online.

・ISBN 978-1-032-81348-6 paper GB£ 54.99

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お気に入り
電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 9781003500827
著者・編者Backe, Chris,
シリーズ (CRC Press Guides to Tabletop Game Design)
出版社 (CRC Press, UK)
出版年月2025
ページ数144 pp.
言語ENG
ニュース番号<A03-88235>

解説

Playtesting Best Practices: Real World and Online covers the complete journey of playtesting - the iterative journey to shape and refine tabletop games from raw ideas to balanced and fun games. This step-by-step guide embraces the process and celebrates the purpose of every step, from early self-playtesting to late-stage unguided playtesting, and offers the specific questions and practices the author has refined to perfect his own games.

This book is split up into four main sections, each with a distinct focus:

  • Getting ready to playtest: Establishing goalposts, brainstorming, self-playtesting, getting organized, how to design a prototype, and writing rules. The focus here is starting good habits and establishing best practices, whether this is your first game or your hundredth.
  • Playtesting in the real world: How to find playtesters, how to teach your game, what to do during the playtest, how to take notes and collect feedback, and being a great playtester yourself.
  • Playtesting online: How to adapt to digital platforms, the best practices for playtesting online, how to use these opportunities well, and cautions about playtesting online.
  • What to do next: How to iterate, additional ways to playtest your game, knowing when you're done with playtesting, and choosing how to get your game out there.