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Understanding Video Game Music.
・ISBN 978-1-107-11687-0 2016 hard GB£ 99.00
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・ISBN 978-1-108-41342-8 2018 paper GB£ 25.00
¥7,920.- (税込) ※(※)価格はご注文時の参考価格となります。
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版元の原価改定、外国為替の変動等により異なる場合がございますので、予めご了承下さい。
お気に入り
★★★
電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 978-1-316-33785-1
| 著者・編者 | Summers, Tim, |
|---|---|
| 出版社 | (Cambridge U. Pr., UK) |
| ページ数 | 264 pp. |
| 言語 | ENG |
| ニュース番号 | <100-6501> |
解説
Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.