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商品詳細

Creating High-Quality Vegetation for Games.

Creating High-Quality Vegetation for Games.

・ISBN 978-1-032-79480-8 hard GB£ 145.99

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お気に入り
電子版あり 大学・学術機関向け電子ブック(eBook)ISBN 9781003492283
著者・編者Spans, Chico,
出版社 (CRC Press, UK)
出版年月2025
ページ数10 pp.
言語ENG
ニュース番号<A03-81363>

解説

This is a start-to-finish guide on how to build high-quality vegetation for video games. This book gives readers the fundamentals of the craft and the skills needed to confidently create natural environments.

Chapters cover everything from planning and gathering references, creating natural-looking ground cover with lots of variety, and building trees procedurally, to setting up a realistic wind shader before combining all assets into a scene in Unreal Engine 5.

This book will be of interest to all beginner and aspiring environment and vegetation artists looking to learn how to create high-quality vegetation, as well as more experienced artists looking to hone their craft.